Lonesome Village - Kickstarter Demo Mac OS
Lonesome Village - Kickstarter Demo Mac OS
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Squadaboom mac os. Password requirements: 6 to 30 characters long; ASCII characters only (characters found on a standard US keyboard); must contain at least 4 different symbols. A database of player reviews, session reports, images, and news.
Contradiction: Spot the Liar! | |
---|---|
Developer(s) | Baggy Cat |
Publisher(s) | Baggy Cat |
Designer(s) | Tim Follin |
Composer(s) | Tim Follin |
Platform(s) | iOS, OS X, Windows |
Release | iOSOS X, Windows
|
Genre(s) | Adventure |
Mode(s) | Single-player |
Contradiction: Spot the Liar!, also known as Contradiction: The All-Video Murder Mystery Adventure or just Contradiction is an FMV game developed by video game music composer Tim Follin through Kickstartercrowdfunding with production company Baggy Cat and released through Apple Inc.'s iOSApp Store and Mac App Store on January 14, 2015 and Steam on July 10, 2015. The game follows the investigation of Detective Inspector Frederick Jenks into the apparent suicide of Kate Vine in the small village of Edenton.
Gameplay[edit]
The player controls a character called Detective Jenks and the main gameplay element of the game are the interviews or interrogations with various characters in the village of Edenton. The player has a list of subjects which the detective can ask the interviewees about and the other characters’ answers are recorded and summarised as small snippets of information. If the player spots that any of the characters have given seemingly contradictory information, the player must choose the two contradictory snippets, after which the detective confronts the lying character about the contradiction.
The player is also free to move about the village to search for additional clues which can be used as subjects when talking with the other characters. At some points, the player must use objects which Detective Jenks has found or been given at certain points in the village in order to advance the story, such as using a key found on the ground in order to unlock a lock. Sometimes when entering a certain area, an event will happen, such as unexpectedly encountering another person.
The game relies heavily on recorded video: All the questions asked by Detective Jenks and all the answers given by anyone he asks are live-action recordings. All the various scenes and events are also recordings.
The typical gameplay consists of talking to a person by choosing the subjects available to you and possibly unlocking new subjects for use with other characters. The player then moves on to another character or investigates the surroundings in order to find more subjects and clues and then interrogates the characters about the new-found subjects. The game progresses as characters slip up and tell a lie and are confronted with their lies. The story is then advanced when they are forced to give additional information to explain their contradiction, be it another lie or the truth.
Follin recommends the game be played with one person at the keyboard and a group of friends in the room, aiding the player.[1]
Story[edit]
Detective Inspector Frederick Jenks has been sent to the small village of Edenton to investigate the death of a young woman named Kate Vine. While Kate's initial cause of death, drowning, paints her death to be a suicide, there are several pieces of evidence that suggest there's more to Kate's end than meets the eye. Namely, Kate was found to have morphine in her system, and her driver's license was found taped to the ground in the woods. Kate had also been attending a controversial business course known as ATLAS prior to her death.
Jenks investigates the area's local residents: Emma Bowman, a friend of Kate; Emma's boyfriend Simon who knew Kate through ATLAS; conspiracy theorist James; ATLAS owner Paul Rand; Paul's son Ryan Rand; and Ryan's wife Rebecca. During his investigation into the area and interviews with the residents, Jenks pieces together details of the late Kate as he closes in on her killer, but he soon finds himself investigating a much larger plot as the secrets of the town are exposed.
Development[edit]
Follin had been planning the game “on and off for a number of years” but started working on the game mechanic in late 2012.[2] The game was conceived as a demo in order to demonstrate whether the concept had legs to stand on. Even when the project began to take its shape, a lack of funding meant that elements of the story and gameplay had to be excised; Follin explained 'it's a cut down version of a longer story that I had in mind'.[3] Follin also scored and produced the game's soundtrack.
The game had a Kickstarter campaign running from January 4, 2014, to January 18, 2014, with a target of £3,000. Most of the money would be spent on actors, crew, equipment hire and location fees and the goal was to film all scenes on location. The Kickstarter gained £4,010.[4] A stretch goal was added in order to receive additional funds to hire professional actors; Follin acknowledged that the success of an FMV game would largely be based on the quality of acting.[5]
Ewd mac os. The game was shot on location in the village of Great Budworth in Cheshire and St Helens and Mawdesley in Lancashire, United Kingdom. The dialogue scenes took 11 days to shoot, and additional scenes were filmed throughout 2014. The cast includes Rupert Booth, Paul Darrow, John Guilor, and Magnus Sinding.
The game was released on January 14, 2015, for iPad on Apple AppStore and on July 10, 2015, for Windows PC and Mac OS X on Steam.
Critical reception[edit]
Polygon gave the game a positive review, saying: 'Developers like Follin have taken something that, let's be honest, never worked that well to begin with, out to the woodshed, dismantled it and reassembled its core components into something that really makes sense.'[6]148Apps implied that the game marked a step forward in adventure games at large, stating that 'murder mystery point and click adventures won't be the same'.[7]
PC Gamer found some issues with menus and navigation, while praising the 'overly cheesy' acting and the contradiction gaming mechanic, the latter of which they found rewarding.[8]RockPaperShotgun found it frustrating that some seemingly-legitimate contradictions weren't acknowledged by the game's logic.[9]AdventureGamers appreciated the slickness of the production and the in-depthness of the story, though found the conclusion underwhelming and a bit of a bait-and-switch.[10]Hardcore Gamer felt that despite the game's flaws, it was 'enthralling' and enjoyably campy.[11]
Possible sequel[edit]
While Follin would love to make a sequel, he has not-so-fond memories of the incredibly strenuous effort he put into making the first game. For a sequel to ever come to pass, he would need to amass a suitable budget and pay professionals to do all the tasks he had to learn himself. A potential evolution of the series would be by approaching Amazon TV, thereby turning it from a video game into an interactive TV show.[3] Due to a lack of funding, Follin was forced to invest thousands of pounds of his own money to finish his vision of the game; even then he had to cut many of his story threads. For this reason, according to him, a sequel depends on 'whether I make my investment back on this one first.'[12] Once the player finishes the game, there is a plea by the developers to contribute to the crowdfunding effort to make the sequel a reality.
Due to the ATLAS element of the game not having a satisfactory conclusion in Contradiction, Follin would like the sequel to draw to a close this story, before spending the rest of the game embarking on a brand new adventure with Inspector Jenks. A larger budget would see added physical interaction to the gameplay, a different location such as a coastal setting, and a night and day structure which would take place over a week rather than Contradiction's seven hours.[13]
Lonesome Village - Kickstarter Demo Mac Os 7
References[edit]
- ^http://thesnarge.com/thesnargepodcast/2015/10/15/the-snarge-podcast-episode-2-tim-follin[permanent dead link]
- ^Follin, Tim. 'Contradiction - the 100% video murder mystery game'.
- ^ ab'Contradiction: Indie development can be murder'. GamesIndustry.biz.
- ^Follin, Tim. 'Contradiction'.
- ^'Archived copy'. Archived from the original on 2016-03-04. Retrieved 2016-01-10.CS1 maint: archived copy as title (link)
- ^McElroy, Justin. 'Contradiction review: picking up the pieces'. Polygon.
- ^'Contradiction Review'.
- ^'Contradiction'. PC Gamer.
- ^'Contradiction review - Rock, Paper, Shotgun'.
- ^'Contradiction review - AdventureGamers.com'.
- ^'Contradiction is Kind of the Best Worst Video Game Hardcore Gamer'. www.hardcoregamer.com. Retrieved 2017-12-28.
- ^French, Amanda. 'Contradiction: Tim Follin Interview - Cliqist'. Cliqist.
- ^'Tim Follin has sequel plans! Let's make this happen!'.
External links[edit]
- Interview at TheSnargePodcast[permanent dead link]
Knights of the Chalice 2 is a party-based epic cRPG with turn-based combat for Windows and Mac OS.
The game is inspired by Temple of Elemental Evil, Dark Sun Shattered Lands, Baldur's Gate 2, Neverwinter Nights 2 and Planescape: Torment.
KotC 2 uses the OGL 3.5, the ruleset at the root of D&D 3.5, just like KotC 1, which has a free demo.
The first KotC 2 adventure module, Augury of Chaos, and the KotC 2 module and campaign editor for Windows and Mac OS will be released to Kickstarter backers as soon as the campaign ends.
In KotC 2: Augury of Chaos, your Heroic Party confronts a group of Evil Fanatics allied with various Demons and Fiendish Dragons.
The Kickstarter campaign will support the creation of at least three new KotC 2 adventure modules: The Dark Arena, Forces of Chaos and Heart of Evil.
It will also improve the game's graphics and facilitate the addition of new character classes and many other features.
The Kickstarter URL is Knights of the Chalice 2: Revolutionise Old-School CRPGs!
KotC 2 Features
* Turn-based, party-based tactical combat similar to that found in the old Dark Sun Shattered Lands game made by SSI and in Troika's Temple of Elemental Evil.
* User-friendly interface. Launch a charge, full-attack or coup-de-grace with a single click - the computer will automatically look for the best option available. Out of combat, move the party with a single click or by keeping the mouse button pushed. Also see the KotC 1 How to Play webpage for more information.
* A well-developed emergent Artificial Intelligence. Enemies act as a group and support each other. They can use special actions like Grapple, Trip, Ready Versus Spell or Swallow Whole and tactics like taking a Five-Foot step before casting Maximised Fireball. They might use a Wind spell to dissipate the player's Acid Fog or Incendiary Cloud.
* Omnipresent help files and clear in-game feedback (a feature also found in Temple of Elemental Evil) on the results of each dice roll, saving throw, attack roll, modifiers and so on.
* More than 700 Spells and Psionic Powers (see the list of Wizard spells at heroicfantasygames.com). The game also features 22 Classes, 10 Races, 36 Subraces, 478 Feats, 41 Cleric Domains, 71 Weapon enchantments and 51 Armour and Shield enchantments.
* With the right materials and sufficient gold and experience points, craft your own weapons and armour and apply enchantments like Vorpal, Life Stealing, Wounding, Swift, Dispelling or Flaming Burst (see the complete list at heroicfantasygames.com).
* Multiple-choice dialogue options offering real choices and real in-game consequences to the player. Use your party's unique skills and consider your own preferences and playing style in order to resolve situations in the most suitable manner.
* Enjoy a variety of engrossing puzzles and riddles. Use your intuition and logical thinking to decrypt mysterious coded messages. The game's cryptography interface, inspired by Broken Sword Shadow of the Templars, makes decoding a captivating activity. Do not worry about the difficulty of puzzles and riddles though, as the game frequently provides Hints designed to help you resolve this type of challenge.
* KotC 2 Augury of Chaos allows you to create your level-1 characters and take them all the way to level 21 or so. There is no limit on character level.
* Use the powerful integrated toolset to create new modules and campaigns easily. Easily swap monster tokens and sprites or create new ones. Create new monsters, new dialogues and new maps easily.
* Enjoy fast Saved-Game loading and saving and various game options designed to accelerate gameplay. Enjoy various convenience features, such as the Saved-Game preview image display, Tab key press to highlight objects that may be interacted with, or the Inventory Screen highlighting of spell scrolls that may be learnt by a character.
Lonesome Village - Kickstarter Demo Mac Os Version
First Adventure Module: Augury of Chaos
Looking for treasure in the dangerous Sewers complex underneath the village of Finchbury, the party discovers a secret underground area. The characters soon find themselves embroiled in deadly conflict with a powerful group of evil worshippers, the dreaded Circle of the Black Rose.
Upcoming Adventure Modules
The Dark Arena: A rising wave of murders and kidnappings is threatening the land. With the city watchmen requisitioned to protect the borders, city folk are placing their last hopes on the Knights of the Chalice. Create your party of brave, yet inexperienced, heroes. Join the Guild of Adventurers and the Knights of the Chalice and rise through their ranks as the party is given missions of increasing import. Confront the reborn Slaver Lords and survive life as Gladiators in the sinister Arenas of the Dark Masters!
Forces of Chaos: The Forces of Evil have unleashed their armies against the civilised world. An army of orcs, trolls, giants, dragons and demons is threatening the Crimson Coast and beyond. Seek allies and magic weapons to repel the onslaught of your enemies. Disrupt their attacks and strike back at their strongholds. Will your stalwart party manage to secure support from the Dwarves, the Halflings, the Elves, the City States, the Black Circle and the Red Wizards of Serpentine?
Heart of Evil: The party's valiant efforts will come to naught should it fail to deliver a decisive blow against the Deities of Evil. Only your party of battle-hardened Heroes has any chance of recovering the required Artifacts of Divine Power hidden in long-forgotten temples. Retrieve the artifacts before the enemy does, or fight the enemy head-on for possession of the relics as the final confrontation looms. The fate of the world hangs in the balance!
More Information
Kickstarter URL: Knights of the Chalice 2: Revolutionise Old-School CRPGs!
KotC 2 Features: Knights of the Chalice 2 Features
KotC 2 Screenshots: Knights of the Chalice 2 Screenshots
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Lonesome Village - Kickstarter Demo Mac OS